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Everyman by Lindsay Price play script cover

Everyman

translated by Lindsay Price Canadian Author from Everyman by Anonymous

God is upset with how materialistic Man has become. He tells Death to summon Everyman so that he may make account of the good and evil deeds in his life. Everyman is reluctant to go, seeing as his good deeds are rather slim.

This translation is a modern retelling of the original text. The story is largely unchanged, meant to allow modern students to read it with full understanding of the original’s intent.

Recommended for High Schools

At a Glance

Running Time
About 30 minutes
Approximate; excludes intermissions and scene changes
Cast
17 Characters
17 Any Gender
Set
Simple set
Length
24 pages
Free Excerpt

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Performance Royalty Fees

Royalty fees apply to all performances whether or not admission is charged. Any performance in front of an audience (e.g. an invited dress rehearsal) is considered a performance for royalty purposes.

Exemption details for scenes and monologues for competition.

17 Characters

  • 17 Any Gender

Characters in this play are currently identified as male or female. Directors are welcome to assign any gender (binary or non-binary) to any character and modify pronouns accordingly.

  • Everyman Any gender 103 lines
    Character representing mankind. Told by death that he is going to die and be judged for actions during life.
  • God Any gender 2 lines
    Angry with the way mankind is behaving. Summons death to bring Everyman to him for judgement.
  • Death Any gender 21 lines
    Visits Everyman to tell him that he is going to die and be judged for his actions during life.
  • Messenger Any gender 1 line
    Introduces the play and it's major themes.
  • Fellowship Any gender 18 lines
    Represents friendship. Interested in having a good time. The first to abandon Everyman.
  • Cousin Any gender 6 lines
    Represents family. Also abandons Everyman in his journey.
  • Kindred Any gender 7 lines
    Represents family. Also abandons Everyman in his journey.
  • Goods Any gender 11 lines
    Things that Everyman owned in life. They are incapable of joining Everyman on his journey.
  • Good-Deeds Any gender 22 lines
    Represents the good things that Everyman has done in his life. The only character that joins Everyman to his grave.
  • Knowledge Any gender 17 lines
    Represents the acknowledgement of sin. Joins Everyman for much of his journey.
  • Confession Any gender 1 line
    Allows Everyman to confess and helps him atone for his sins.
  • Strength Any gender 8 lines
    Represents physical strength. Abandons Everyman before his death.
  • Discretion Any gender 6 lines
    Represents ability to make decisions. Abandons Everyman before his death.
  • Five-Wits Any gender 6 lines
    Represents the five senses. Abandons Everyman before his death.
  • Beauty Any gender 6 lines
    Represents physical beauty. Abandons Everyman before his death.
  • Angel Any gender 1 line
    Grants Everyman entrance into Heaven.
  • Doctor Any gender 1 line
    Summarizes the story and it's themes at the end of the play.

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