Costuming
Created by Holly Beardsley
A costume designer and a costumer are two different things. A costume designer creates pieces from the drawing board to the stage, while a costumer pulls from already existing pieces to create fully realized characters. This means that the approach is different.
In this six lesson unit students will learn the tools of a successful costumer. They will start by reflecting on their own personal style and the choices that go into that style. They’ll move on to look at versatility and adapting costume staples, creating a costuming vision, period clothing as the costumer, how to use the colour wheel as a costuming tool and everything culminates in a final project (two options).
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1Lesson 1Personal StyleIn this lesson, students will reflect on their personal style, learn clothing vocabulary, and identify how to apply personal style to creating costumes for a show. They will also learn the difference between a costume designer and a costumer.
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2Lesson 2VersatilityHow do you take existing pieces and create a costume? One of the keys to successful costuming is knowing how to adapt staples into a variety of different costumes for different productions. As highlighted in Lesson One, when it comes to costuming, sometimes what you come up with won’t be the perfect costume. It’s important to learn to work with what you have. This lesson allows students to continue working on their clothing vocabulary document.
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3Lesson 3Costuming VisionOne issue that costumers run into is that because they’re pulling together from existing pieces, the costumes’ overall look can lack unity. The best way to achieve unification is by creating and executing costumes through a costuming vision. In this lesson, students will answer questions in order to develop a costuming vision for a show.
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4Lesson 4Period ClothingSometimes a costumer not only has to put together clothes for a modern production, but they have to create a period look. This lesson identifies the items of clothing most associated with specific eras and how to emulate those eras using modern clothing. This lesson also enforces that costuming is an illusion. You work with what you have to create the atmosphere of an era. What can you do to create the illusion of the original?
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5Lesson 5The Colour WheelCostuming with colour is another technique to unify a look for a show. It’s a great way to visualize theme and mood. How do different colours make you feel? What colours are associated with different moods? Can colour be used to identify a group? Students will first assess character types and use the colour wheel to create a costume look. Their task for the lesson is to assign colours to different groups in a play, based on relationship, mood, and era.
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6Lesson 6Culminating AssignmentStudents will apply what they have learned to two possible culminating assignments.
Standards Addressed
Technical Theatre/Design 10-20-30 - Costume
Junior Orientation
- demonstrate a willingness to take calculated and reasonable risks
- demonstrate awareness of the multidisciplinary nature of drama/theatre
- focus concentration on one task at a time
- generate imaginative and creative solutions to problems
- listen effectively
- meet deadlines and follow through on individual and group commitments
- offer and accept constructive criticism, given specific guidelines, with a desire to improve
- recognize that there is an historical and cultural aspect of drama/theatre
- share ideas confidently with others
- support positively the work of others
- work cooperatively and productively with all members of the class in pairs, small groups and large groups
Junior Goal I Objectives
- develop a sense of responsibility and commitment
- develop the ability to initiate, organize and present a project within a given set of guidelines
- develop the ability to interact effectively and constructively in a group process
- develop the ability to offer and accept constructive criticism
- develop the willingness to make a decision, act upon it and accept the results
- extend the ability to explore meaning through abstract concepts
- extend the ability to think imaginatively and creatively
- extend the ability to understand, accept and respect others- their rights, ideas, abilities and differences
- strengthen powers of concentration
Technical Theatre - Levels I, II, III - Awareness
- 1 recognize the basic terminology associated with the component being studied
- 2 demonstrate understanding of the basic functions of the component being studied.
- 3 show awareness of the importance of research
- 4 show awareness of available resources pertaining to the component being studied; e.g., supplies, libraries and theatre companies
- 5 demonstrate understanding of the various conventions of the components being studied
Technical Theatre - Levels I, II, III - Readiness
- 10 demonstrate understanding of and use appropriate methods and tools for designing the project; e.g., makeup charts, cue sheets, working drawing
- 11 arrange and sequence time, ideas, information, materials and/or personnel for achievement of the project
- 6 demonstrate understanding of the importance of planning and organization
- 7 select a project appropriate to the component being studied
- 8 demonstrate understanding of the use of colour, shape and texture to achieve a desired effect
Technical Theatre - Application
Senior Goal I Objectives
Orientation Drama 10
- cope with success and failure in positive ways
- demonstrate self-discipline, self-direction and a sense of responsibility
- display consideration and respect for self and others
- offer and accept constructive criticism with a desire to progress
- positively support the work of others
- work cooperatively and productively
- work with abstract concepts
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