This is an introductory mini-unit to sound that you can use whether or not you have a sound system. Students will work toward being able to demonstrate their knowledge of sound effectiveness.
The questions of the unit include: What is effective sound? What sounds and music do we need in order to make our scene effective? How will we know our sound cues are effective?
The overview lays out the objectives for the unit and reviews the content of each of the lessons.
Students are introduced to sound through video demonstration, discuss the impact of sound on a
scene, and complete a vocabulary activity.
Students will explore how sound can affect the mood of a scene. They are then given a sound assignment to apply sound and music to a blank scene using a specific format.
Students continue to work on their sound assignment. They will rehearse their scenes, continue to discuss sound effectiveness and reflect on their work in class.
Students are given time for a tech rehearsal and then perform their scenes. The emphasis is on the groups demonstrating a knowledge of sound effectiveness.
Students discuss the scenes from the previous class and reflect as a group on the process.
TH:Cr1.1.6.b - Identify solutions to design challenges in a drama/theatre work.
TH:Cr1.1.7.b - Explain and present solutions to design challenges in a drama/ theatre work.
TH:Cr1.1.HSI.b - Explore the impact of technology on design choices in a drama/theatre work.
TH:Cr1.1.HSII.b - Understand and apply technology to design solutions for a drama/theatre work.
TH:Pr5.1.6.b - Articulate how technical elements are integrated into a drama/ theatre work.
TH:Re9.1.HSI.b - Consider the aesthetics of the production elements in a drama/theatre work.
6.TH:Cr1.c - Identify solutions to design challenges in a drama/theatre work.
7.TH:Cr1.c - Explain and present solutions to design challenges in a drama/ theatre work.
6.TH:Pr5.b - Articulate how technical theatre elements are integrated into a drama/ theatre work.
TH.912.S.2.1 - Create one or more technical design documents for a theatrical production.
I.AE.1.1 - Use technical knowledge and design skills to formulate designs.
A.AE.1.1 - Use technical knowledge and design skills to formulate designs for a specific audience.
C.3.D - use technology in theatrical applications such as live theatre, video, and film.
B.3.D - use technology in theatrical applications such as live theatre, video, and film.
B.5.C - demonstrate knowledge of production elements in theatre, film, television, and other media.
C.3.A - develop and practice safe and effective stagecraft skills.
1 - demonstrate understanding of the purpose of stage sound
2 - recognize the importance of illusion in sound design
3 - recognize the importance of artistic unity in sound design
6 - demonstrate understanding that the acoustics of a space affect sound
8 - show awareness of available recorded material; e.g., sound effects records, recorded music
demonstrate a willingness to take calculated and reasonable risks
focus concentration on one task at a time
generate imaginative and creative solutions to problems
meet deadlines and follow through on individual and group commitments
offer and accept constructive criticism, given specific guidelines, with a desire to improve
share ideas confidently with others
develop a sense of responsibility and commitment
develop the ability to initiate, organize and present a project within a given set of guidelines
develop the ability to interact effectively and constructively in a group process
develop the willingness to make a decision, act upon it and accept the results
extend the ability to explore meaning through abstract concepts
1 - recognize the basic terminology associated with the component being studied
2 - demonstrate understanding of the basic functions of the component being studied.
3 - show awareness of the importance of research
5 - demonstrate understanding of the various conventions of the components being studied
develop an awareness of aesthetics in visual and performing arts
Compose, interpret, and expand ideas using symbolism, imagery, and elements
Experiment with a range of props, processes, and technologies